Capital Emergency Hull Energizer I
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 5,000 kg | |
Volume | 8000 m3 | |
Baseprice | 0 ISK |
Attributes
Activation Cost | 10000 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 100000 MW | |
CPU usage | 80 tf | |
Activation time / duration | 14000 s | |
Primary Skill required | Hull Upgrades | |
requiredSkill1Level | 1 | |
Tech Level | 1 Level | |
Meta Level | 0 Level | |
maxGroupActive | 1 | |
Structure EM Damage Resistance | 0.05000000074505806 % | |
Structure Explosive Damage Resistance | 0.05000000074505806 % | |
Structure Kinetic Damage Resistance | 0.05000000074505806 % | |
Structure Thermal Damage Resistance | 0.05000000074505806 % | |
Cannot Auto Repeat | 1 | |
Can be fitted to | Carrier | |
Can be fitted to | Force Auxiliary | |
Can be fitted to | Dreadnought | |
Can be fitted to | Titan | |
Max Modules Of This Group Allowed | 1 | |
Can be fitted to | Supercarrier | |
Can be fitted to | Capital Industrial Ship |