Item details - Cyclops II
Cyclops II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Astronautic
Cargo capacity 0 m3
Mass 2,000 kg
Volume 1800 m3
Baseprice 0 ISK
Attributes
Structure Hitpoints 100 HP
Maximum Velocity 514 m/sec
Inertia Modifier 500 x
Maximum Targeting Range 54000 m
Primary Skill required Heavy Fighters
Secondary Skill required Fighters
Maximum Locked Targets 6
RADAR Sensor Strength 0 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 8 points
Gravimetric Sensor Strength 0 points
Shield Capacity 4030 HP
Shield EM Damage Resistance 1 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 0.699999988079071 %
Shield Thermal Damage Resistance 0.8500000238418579 %
requiredSkill1Level 4
requiredSkill2Level 5
Tech Level 2 Level
Shield recharge time 1000000 s
shieldUniformity 1
structureUniformity 1
Signature Radius 110 m
Scan Resolution 520 mm
Warp Speed Multiplier 1.5 x
Meta Level 5 Level
Remote Logistics Impedance 0 %
Explosion Radius 5000 m
Explosion Velocity 50 m/sec
fighterAbilityMissilesDamageReductionFactor 5.5
fighterAbilityMissilesDamageReductionSensitivity 5.5
Damage Multiplier 1 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 3234 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
Remote Electronic Assistance Impedance 0 %
Optimal Range 12000 m
Maximum Velocity Bonus 500 %
Signature Radius Bonus 500 %
Duration 20000 s
fighterAbilityMissilesResistanceID
Rate of fire 40000 s
fighterAbilityAntiFighterMissileResistance 1 %
fighterSquadronIsHeavy 1
Squadron Size 6
Orbit Range 4900 m
Damage Multiplier 1 x
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 404 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
fighterAbilityAttackMissileReductionFactor 5.5
fighterAbilityAttackMissileReductionSensitivity 5.5
Rate of fire 5000 s
Explosion Radius 3000 m
Explosion Velocity 40 m/sec
Optimal range 4800 m
Accuracy Falloff 5000 m
fighterSquadronRole 4
Refueling Duration 10000 s
Prime theme by Vecati