Item details - Harbinger Navy Issue
Harbinger Navy Issue
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.

Amarr Battlecruiser bonuses (per skill level):
7.5 % bonus to Medium Energy Turret tracking speed
10 % bonus to Medium Energy Turret damage

Role Bonus:
Can use one Command Burst module
25 % bonus to Medium Energy Turret optimal range and falloff
50 % bonus to Command Burst area of effect range

Armor
Armor Hitpoints 7875 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 19.999998807907 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35.000002384186 %
Shield
Shield Capacity 4500 HP
Shield recharge time 1800000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 50 %
Shield Kinetic Damage Resistance 39.999997615814 %
Shield Thermal Damage Resistance 19.999998807907 %
Astronautic
Cargo capacity 375 m3
Mass 15,500,000 kg
Volume 234000 m3
Baseprice 38,500,000 ISK
Fitting
High Slots 7
Medium Slots 5
Low Slots 6
Rig Slots 3
Calibration 400 points
Drone Bandwidth 50 Mbit/sec
Launcher Hardpoints 0 hardpoints
Turret Hardpoints 6 hardpoints
Powergrid Output 1495 MW
CPU Output 410 tf
Combat
Maximum Targeting Range 70000 m
Scan Resolution 210 mm
Maximum Locked Targets 7
RADAR Sensor Strength 21 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 270 m
Misc
Tech Level 1 Level
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Prime theme by Vecati