Curse
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Recon Ships bonuses (per skill level): 40 % bonus to Energy Nosferatu and Energy Neutralizer optimal range 20 % bonus to Energy Nosferatu and Energy Neutralizer falloff range 20 % bonus to Energy Nosferatu and Energy Neutralizer drain amount Amarr Cruiser bonuses (per skill level): 7.5 % bonus to Weapon Disruptor effectiveness 10 % bonus to Drone hitpoints and damage Role Bonus: Cannot be detected by directional scanners |
Astronautic
Cargo capacity | 345 m3 | |
Mass | 11,810,000 kg | |
Volume | 120000 m3 | |
Baseprice | 15,022,400 ISK |
All losses
Ship type | Victim | Final blow | Location | ||
Curse
Recon Ship |
U-INPD (0.0)
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Recon Ship |
MJ-5F9 (0.0)
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Recon Ship |
Istodard (0.3)
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I3CR-F (0.0)
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DFH-V5 (0.0)
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D-OJEZ (0.0)
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C1G-XC (0.0)
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07-SLO (0.0)
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3USX-F (0.0)
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62O-UE (0.0)
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0SHT-A (0.0)
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1DQ1-A (0.0)
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FZCR-3 (0.0)
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JP4-AA (0.0)
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V2-GZS (0.0)
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9-980U (0.0)
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UGR-J2 (0.0)
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77S8-E (0.0)
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C-J6MT (0.0)
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9OLQ-6 (0.0)
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0-G8NO (0.0)
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X0-6LH (0.0)
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4NDT-W (0.0)
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GPLB-C (0.0)
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FMH-OV (0.0)
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77S8-E (0.0)
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Recon Ship |
Gademam (0.4)
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T6GY-Y (0.0)
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Recon Ship |
Mara (0.4)
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Recon Ship |
0P-U0Q (0.0)
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