Item details - 200mm Railgun II
200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Astronautic
Cargo capacity 1 m3
Mass 1,000 kg
Volume 10 m3
Baseprice 243,088 ISK
Attributes
Reload Time 5000 s
Primary Skill required Medium Hybrid Turret
Secondary Skill required Gunnery
Tertiary Skill required Medium Railgun Specialization
requiredSkill1Level 5
requiredSkill2Level 1
requiredSkill3Level 1
Tech Level 2 Level
Used with (Charge Group) Hybrid Charge
Used with (Charge Group) Advanced Railgun Charge
Meta Level 5 Level
heatAbsorbtionRateModifier 0.019999999552965164
Overload rate of fire bonus -15 %
Heat Damage 0.699999988079071 HP
Required Thermodynamics Level 1 Level
typeColorScheme 11325
Turret Tracking 8
Powergrid Usage 166 MW
Accuracy falloff 10000 m
Activation Cost 4.514999866485596 GJ
Signature Resolution 40000 m
Structure Hitpoints 40 HP
slots 1
CPU usage 37 tf
Rate of fire 4455 s
Optimal Range 21600 m
Charges Per Cycle 1
targetModule 0
accuracyBonus 0
Damage Modifier 3.0399999618530273 x
mainColor 8627698
Charge size 2
Prime theme by Vecati